Sound

Life's better with sound

When you want to play sound effects or start background music, you do so via the wiiSound object.

var sound = new wiiSound();

Members

Member NameDiscussion

sound.playSE(effect)

Plays the sound effect designated by effect. See Effects for further information.

sound.playBGM()

Plays the Wii Shop Channel's well-known theme.

Effects

There are 13 available sound effects to play. You specify an effect index as the effect.

The effect names are derived from their listing within IplSound.brsar, such as WIPL_SE_CHAR_DELETE_ERROR.

IndexSound EffectDiscussion
1

"Push"

Seemingly silent.

2

Hover/Target

The sound played when hovering over buttons.

3

"Decide"/Select

A success-like sound, played upon button selection.

4

Cancel

A sound played when pressing the Back button.

5

Choice Change

The sound played when selecting another option in a ratio menu.

6

Error

A short sound designating an error. Internally called WIPL_SE_CHAR_DELETE_ERROR, it appears to be the same effect from the Wii's keyboard.

7

Add Point

An effect played upon successful point addition.

8

Copy Finished

A success sound played upon download completion.

9

Small Mario Jump

A small jump effect.

10

Large Mario Jump

A larger jump sound effect.

11

Fire Ball

The expected fire ball effect.

12

Coin

A coin hit effect.

13

Hit Block

The hit block sound effect from various Mario games.

14

Copying

Something very close to the existing Mario jump sounds.

15

Loading

The loading sound displayed with the spinner.

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