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Sound
Life's better with sound
When you want to play sound effects or start background music, you do so via the
wiiSound
object.
1
var
sound
=
new
wiiSound
();
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Members
Member Name
Discussion
sound.playSE(effect)
Plays the sound effect designated by
effect
. See
Effects
for further information.
sound.playBGM()
Plays the Wii Shop Channel's well-known theme.
Effects
There are 13 available sound effects to play. You specify an effect index as the
effect
.
The effect names are derived from their listing within
IplSound.brsar
, such as
WIPL_SE_CHAR_DELETE_ERROR
.
Index
Sound Effect
Discussion
1
"Push"
Seemingly silent.
2
Hover/Target
The sound played when hovering over buttons.
3
"Decide"/Select
A success-like sound, played upon button selection.
4
Cancel
A sound played when pressing the Back button.
5
Choice Change
The sound played when selecting another option in a ratio menu.
6
Error
A short sound designating an error. Internally called
WIPL_SE_CHAR_DELETE_ERROR
, it appears to be the same effect from the Wii's keyboard.
7
Add Point
An effect played upon successful point addition.
8
Copy Finished
A success sound played upon download completion.
9
Small Mario Jump
A small jump effect.
10
Large Mario Jump
A larger jump sound effect.
11
Fire Ball
The expected fire ball effect.
12
Coin
A coin hit effect.
13
Hit Block
The hit block sound effect from various Mario games.
14
Copying
Something very close to the existing Mario jump sounds.
15
Loading
The loading sound displayed with the spinner.
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Last modified
5mo ago
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Effects